![]() “Good Fighter” is a great laid-back jazz theme too that represents the evolution of Ryu to a mature fighter. It features another of lead saxophone melody that, in my opinion, represents the distinctive Street Fighter III vibe better than even “Jazzy NYC”. Hong Kong’s “Crowded Street” refreshingly rejects the oriental influences of its predecessors in favour of another bustling urban mix. Both themes feel very comfortable and free, like Okugawa and Iwai have mastered the basics of an urban style and now feel ready to assert their individuality. “Leave Alone” for London’s dark rainy stage blends jazzy brass and keyboard melodies with jagged piano chords. Ken’s alternative street edit of “Jazzy NYC” is far more enjoyable, featuring strong jazz solos, walking acoustic bass, and absolutely no voice samples. Most other city stage themes feature further jazz and urban styles. Given fights are short and soundtrack volume is low in the game, this theme isn’t particularly irritating in context, but it is unpleasant in album form. Definitely the worst feature is the prominent yet muffled voice samples comprising a whistle and groan repeated each bar. As a stand-alone composition, however, the underground edit is rather disappointing given the saxophone use is very derivative and the melody is quite unappealing. Hideki Okugawa’s resultant composition gets the right image across with jazzy saxophone work, laid-back grooves, voice samples, and even some opening sound effects of emergency sirens. The development team envisaged hip-hop music and graffiti art for main character Alex’s New York stage and this inspiration was the main reason they decided to take an urban route for the soundtrack. The defining theme of the Street Fighter III series is “Jazzy NYC”. The same was true for its soundtrack, given its composers Hideki Okugawa and Yuki Iwai were still getting to grips with the stylistic approaches and the sound capacity of the Arcade machine was still quite limited. Street Fighter III: New Generation was the first of three editions for the series and, while fairly innovative, it wasn’t as refined as later editions. ![]() Nevertheless, a diverse range of music was created to individualise the diverse locations, resulting in a mixture of jazz and world music. As a result, mostly incidental music was created to complement the visuals in contrast to the highly melodic approach of its predecessor. ![]() Stage themes were to be crafted based mainly on location rather than character. ![]() To take the sound in a new direction, the creative team rejected the approach to the various themes of the Street Fighter II series. The point of the Street Fighter III series was to be completely different from previous Street Fighter titles. Street Fighter III -New Generation- Original Soundtrack ![]()
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